FREEZE FRAME / 14 CAMERAS

Approach the lens from behind.

There are two cameras in each of the seven zones. The trick is not speed; it is reading the cone, leaving the room when you are photographed, and returning on a rear line.

Three-step solve: read the view direction → trace a rear route → let the camera respawn and interact from behind. A camera disappearing is not the completion state.

What changes by zone

  • Downtown: upside-down building and portable FBC office.
  • Central: Watchtower below Zoe’s office and warehouse rooftop.
  • West Incursion: gravity wall and Museum of Curiosities window-cleaning platform.
  • Evacuation: Sinkhole power-core roof and Railyard Street Station apartment roof.
  • The Park: south Sewer platform and Nomad Avenue Station.
  • Underpass: vendor island and the island south of Tubes Island.
  • Unknown: Mold construction building and Wear’Em & Wash’Em entrance.

Ability gates

The map labels Reach, Ground Slam, Shift, Power Core and Mold-clearance where the route depends on them. None of the fourteen points is treated as permanently missable; mark it and return when the traversal route is real.

Open all fourteen camera markers on the map →